Can I start building a real Godot PC game with AI without installing a game engine first?
Short answer
Yes. Flockbay lets creators start a real Godot/Flockbay Engine game project in the cloud, without installing a game engine first. Browser preview is the first playable checkpoint; the same project can continue on desktop when the game needs a real PC build.
How does the no-install start work?
You describe a game idea or choose a starter. Flockbay creates a cloud Godot/Flockbay Engine project, Director 1 works against real project files, and the browser preview lets you test the first playable loop before local setup.
What does browser preview mean?
Browser preview removes the first-install barrier. It is an activation checkpoint so you can play the first slice quickly; it is not a separate browser-only game architecture.
What happens when the project needs desktop features?
When a feature needs desktop behavior, the same saved Godot/Flockbay Engine project continues into the desktop handoff instead of being rebuilt from scratch or flattened into a browser-only AI demo.
Who is this for?
Flockbay is for creators with a game idea who want a playable first version before learning a game engine or installing local tooling.
Questions this page answers
Is Flockbay a browser-game maker?
No. Flockbay uses browser preview to start quickly, while keeping real Godot/Flockbay Engine project files as the source of truth.
Do I need to install Godot before starting?
No. The first activation path starts in the cloud and creates a Godot/Flockbay Engine project before any desktop handoff is needed.
Can the same project continue later?
Yes. The product boundary is same-project continuation toward a desktop PC build when the game needs desktop proof.