What makes a game project portable after AI helps build it
A portable game project is not just playable once. It has real source files, clear asset references, project settings, and enough structure to continue beyond the first AI-assisted preview.
Portability starts with normal project structure
The project should keep scenes, scripts, assets, configuration, and import metadata in a shape that can be inspected and rebuilt.
Dependencies should be visible
Assets, plugins, template sources, and license notes should be clear enough that the project is not tied to hidden assumptions.
The same project should survive iteration
After Director 1 changes controls, levels, enemies, UI, or camera behavior, the work should remain part of the same project rather than a separate throwaway result.
Export readiness is part of portability
A project becomes more portable when it can move toward a desktop PC build with known limitations, checks, and fixes instead of only running as a browser preview.