Why real Godot/Flockbay Engine files matter
Real project files give the game durable source truth: scenes, scripts, assets, settings, and export metadata that can keep changing after the first preview.
A preview is not enough source truth
A browser preview can show the current game, but the durable project needs inspectable files that Director 1 can keep editing.
Scenes and scripts preserve iteration
When levels, controls, characters, camera, and game rules live in real project files, each change can build on the same work instead of regenerating a disconnected demo.
Assets and metadata protect the path forward
Project configuration, import metadata, asset references, and export settings help the game continue toward Windows or macOS desktop delivery.
Godot is the foundation that keeps the game editable
Godot/Flockbay Engine files are central to the promise: they keep the output as a real project Director 1 can keep changing, not a locked browser-only result.