Browser preview is a checkpoint, not the final game target
Browser preview is where the creator can play the current version quickly. It should prove the game loop, controls, and feel before Flockbay moves toward a desktop PC build.
Preview should answer whether the game is working
A useful first preview should show movement, interaction, camera behavior, win or fail conditions, and enough feedback for the creator to know what to ask Director 1 next.
The browser keeps iteration close to the idea
Creators should not wait for packaging before they can judge the game. They should be able to preview a rough version, ask for better controls or a clearer level, then open the next preview.
Desktop export remains the quality boundary
Some features only become honest when the game is tested as a desktop build. File access, platform plugins, platform packaging, local performance, and richer input support all need a desktop handoff before Flockbay should overclaim them.