Browser preview is useful, but it should not be the whole game
Browser preview should help creators play sooner. It should not redefine the game as browser-only or replace the Godot project path.
Preview is where the creator learns what to change
A good browser preview answers practical questions: can the player move, does the camera make sense, is the goal visible, do hazards or enemies work, and what should Director 1 improve next?
Fast feedback should not lower the ceiling
The browser is a strong first checkpoint because it removes setup friction. But the game still needs real Godot/Flockbay Engine project files underneath so the same work can continue beyond the preview surface.
The whole game needs project truth
A growing PC game needs source files, assets, input settings, scenes, scripts, and export direction. If those pieces are missing or locked away, the creator has a playable moment, not a durable game project.
Desktop continuation keeps the promise honest
Flockbay should treat browser preview and desktop PC continuation as separate proof stages. Preview proves the current loop. Desktop continuation proves the game can move toward a real PC build.